Diablo 4 Uniques: All Unique items and effects list
All the Unique items for Barbarians, Druids, Necromancers, Rogues, and Sorcerers
Seven of the class-agnostic Uniques in Diablo 4 are extremely rare items — so rare that it took over a month for all of them to drop for the first time.
These items only drop from enemies over level 85, but when they do, they are guaranteed to be at an extremely high level. It’s not uncommon to see these items — especially Harlequin Crest — listed as the best item in many different build guides.
While these used to be almost impossibly rare, Blizzard has since added a method specifically designed to farm them: Duriel, Lord of Maggots, a boss you can summon in the endgame. Duriel is tough if you’re underleveled, but is able to drop these ultra-rare Uniques so that you can add them to your build. (None of these items are guaranteed from a Duriel kill, but you’re far more likely to get them from him than from a random Helltide chest or Nightmare Dungeon.)
Ultra-rare Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Ahavarion Spear of Lycander | Staff | Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Andariel's Visage | Helm | Up to an X% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area. |
Doombringer | One-handed Sword | Lucky Hit: Up to an X% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
Harlequin Crest | Helm | Gain X% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Melted Heart of Selig | Amulet | Gain 60 Maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead |
Ring of Starless Skies | Ring | Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40% |
The Grandfather | Two-handed Sword | Increases your Critical Strike Damage by X%. |
All Barbarian Uniques
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Barbarian class. Currently, Barbarians have 13 different Uniques available to them — the most of any class by one.
Barbarian Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain X Fury. This cannot happen more than once every 15 seconds. |
Ancient's Oath | Two-handed Axe | Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds. |
Azurewrath | One-handed Sword | Lucky Hit: Your Core Skills have up to a 20% chance to freeze enemies for 3 seconds and deal X Cold damage to them. |
Battle Trance | Amulet | Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain X% increased Attack Speed. |
Fields of Crimson | Two-handed Sword | While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take X% increased Bleeding damage. |
Gohr's Devastating Grips | Gloves | Whirlwind explodes after it ends, dealing X% of the total Base damage dealt to surrounding enemies as Fire damage. |
Hellhammer | Two-handed Mace | Upheaval ignites the ground, Burning enemies for an additional X damage over 3 seconds. |
Overkill | Two-handed Mace | Death Blow creates a shockwave, dealing X% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown. |
Rage of Harrogath | Chest Armor | Lucky Hit: Up to a nX% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Ramaladni's Magnum Opus | One-handed Sword | Skills using this weapon deal X% increased damage per point of Fury you have, but you lose 2 Fury every second. |
Ring of Red Furor | Ring | After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10-30% (multiplicative damage) [X} bonus Critical Strike Damage |
Ring of the Ravenous | Ring | Rend's duration is increased by 2.0-4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy. |
Tuskhelm of Joritz the Mighty | Helm | When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) X increased damage, 2 Fury per second, and a 10% cooldown reduction |
All Druid Uniques
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Druid class. Currently, Druids have 12 different Uniques available to them.
Druid Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Airidah's Inexorable Will | Ring | When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1% [X] per 1 point of Willpower you have. |
Dolmen Stone | Amulet | Casting Boulder while Hurricane is active will cause your boulders to rotate around you. |
Fleshrender | One-handed Mace | Debilitating Roar and Blood Howl deal X damage to Nearby Poisoned enemies. Deals increased damage based on how much Willpower you have |
Greatstaff of the Crone | Staff | Claw is now a Storm Skill and also casts Storm Strike at X% normal damage. |
Hunter's Zenith | Ring | Gain a bonus when you kill with a Shapeshifting Skill. Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for X when damage is first dealt. |
Insatiable Fury | Chest Armor | Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
Mad Wolf's Glee | Chest Armor | Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. |
Storm's Companion | Pants | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
Tempest Roar | Helm | Lucky Hit: Storm Skills have up to a X% chance to grant X Spirit. |
Unsung Ascetic's Wraps | Gloves | Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10-20% increased damage. |
Vasily's Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you for X. |
Waxing Gibbous | One-handed Axe | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush, which guarantees Critical Strikes for X seconds. |
All Necromancer Uniques
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Necromancer class. Currently, Necromancers have 12 different Uniques available to them.
Necromancer Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Black River | One-handed Scythe | Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing X% increased damage and with a X% larger radius per additional Corpse. |
Blood Artisan's Cuirass | Chest Armor | When you pick up X Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Blood Moon Breeches | Pants | Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% X (multiplicative damage) increased Overpower damage from you. |
Bloodless Scream | Two-handed Scythe | Your Darkness Skills Chill enemies for up to 100%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate X additional Essence against Frozen targets. Darkness skills deal x20-x50% bonus damage to Frozen enemies |
Deathless Visage | Helm | Bone Spear leaves behind echoes as it travels that explode, dealing X damage. Echoes deal increased damage based on your Critical Strike Bonus Damage stat |
Deathspeaker's Pendant | Amulet | Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectrers as they travel, damaging enemies for X Shadow damage over 2 seconds. |
Howl from Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by X%. |
Lidless Wall | Shield | Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1 |
Mutilator Plate | Chest Armor | You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1-2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10-20% [x] increased damage |
Ring of Mendeln | Ring | Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage. |
Ring of Sacrilegious Soul | Ring | Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds, Corpse Explosion every 1-2 seconds, Corpse Tendrils every 8-16 seconds. |
All Rogue Uniques
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Rogue class. Currently, Rogues have 12 different Uniques available to them.
Rogue Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Asheara's Khanjar | Dagger | Hits with this weapon increase your Attack Speed by X% for 4 seconds, up to X%. |
Beastfall Boots | Boots | When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5-1.5% increased damage per Energy consumed. Using a Cooldown restores 5 Energy. |
Condemnation | Dagger | Your Core Skills deal X% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
Cowl of the Nameless | Helm | You gain X% increased Lucky Hit Chance against Crowd Controlled enemies. |
Eaglehorn | Bow | Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals 20-40%[x} bonus damage. |
Eyes in the Dark | Pants | Unless it hits a Boss or Players, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap deals 30-50% bonus damage and this Unique increases all damage to enemies affected by Trap Skill by 150%. However, Death Trap's Cooldown is increased by X%. |
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to an X% chance to summon a Shadow Clone that mimics your attack. |
Scoundrel's Leathers | Chest Armor | While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x10-30% increased Critical Strike damage and you gain 20-40 Energy |
Windforce | Bow | Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target. |
Word of Hakan | Amulet | Your Rain of Arrows is always Imbued with all Imbuements at once. |
Writhing Band of Trickery | Ring | Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds. |
All Sorcerer Uniques
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Sorcerer class. Currently, Sorcerers have 12 different Uniques available to them.
Sorcerer Uniques
Unique name | Item slot | Unique Effect |
---|---|---|
Blue Rose | Ring | Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen. |
Esadora's Overflowing Cameo | Amulet | Upon collecting Crackling Energy, there's a 10% chance to release a lightning nova, dealing X Lightning damage. Lightning Nova deals additional damage based on your Intelligence stat. |
Esu's Heirloom | Boots | Your Critical Strike Chance is increased by X% of your Movement Speed bonus. |
Flamescar | Wand | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground, but it's explosion deals 35-25% less damage. |
Iceheart Brais | Pants | Enemies that die while Frozen have an 21-30% chance to unleash a Frost Nova. |
Rainment of the Infinite | Chest | After using Teleport, Close enemies are Pulled to you and Stunned for X seconds, but Teleport's Cooldown is increased by X%. |
Staff of Endless Rage | Staff | Every 3rd cast of FIreball launches 2 additional projectiles and deals 20-40% bonus damage. |
Staff of Lam Esen | Staff | Your cast of Charged Bolts have a 40-60% chance to be attracted to enemies and last 300% longer |
Starfall Coronet | Helm | Meteor now has 2 charges and a 11-6 second Charge Cooldown instead of a Mana cost and drops 3 additional Meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional Meteor. |
Tal Rasha's Iridescent Loop | Ring | For each type of Elemental damage you deal, gain 10-15% [X] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. |
The Oculus | Wand | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. |