How to get Exotic class items from ‘Dual Destiny’ in Destiny 2: The Final Shape
Uncover the hidden Exotic mission in The Pale Heart
Stoicism Exotic Titan Mark
First column perk and description | Second column perk and description |
---|---|
Spirit of the Assassin: Finishers and powered melee final blows grant invisibility. | Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Inmost Light: Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of the Synthoceps: Improved melee damage when you're surrounded. |
Spirit of the Ophidian: Weapons ready very quickly. | Spirit of Verity: Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Spirit of Severance: Powered melee or finisher final blows unleash a damaging explosion. | Spirit of Contact: Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted. |
Spirit of Hoarfrost: Your Barricade becomes a wall of Stasis crystals that slow nearby targets when created. | Spirit of Scars: Final blows with weapons that have a damage type matching your Super's element create a burst of healing around you that grants allies restoration. |
Spirit of the Eternal Warrior: Gain a damage bonus for weapons matching your Super's element when your Super ends. | Spirit of the Horn: Your Barricade unleashes a blast of Solar energy that scorches targets. |
Spirit of the Abeyant: Improves Drengr's Lash. Drengr's Lash projectiles track targets more aggressively and travel further. | Spirit of Alpha Lupi: Generates a healing pulse when Barricade is activated. |
Spirit of the Bear: Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. | Spirit of the Armamentarium: Gain an additional grenade charge. |
Solipsism Exotic Warlock Bond
First column perk and description | Second column perk and description |
---|---|
Spirit of the Assassin: Finishers and powered melee final blows grant invisibility. | Spirit of the Star-Eater: While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
Spirit of the Inmost Light: Using an ability empowers the other two abilities granting them improved energy regeneration. | Spirit of the Synthoceps: Improved melee damage when you're surrounded. |
Spirit of the Ophidian: Weapons ready very quickly. | Spirit of Verity: Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
Spirit of the Stag: Your Rift provides damage reduction to allied Guardians standing in it. | Spirit of Vesper: Rifts periodically release Arc shockwaves. |
Spirit of the Filaments: Casting an empowering rift will grant you Devour. | Spirit of Harmony: Final blows with weapons that have a damage type matching your Super's element grant you Super energy. |
Spirit of the Necrotic: Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. | Spirit of Starfire: Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy. |
Spirit of Smiomancy: Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. | Spirit of the Swarm: Destroying a Tangle spawns Threadlings. |
Spirit of Apotheosis: Temporarily gain greatly increased melee regen after your Super ends. | Spirit of the Claw: Gain an additional melee charge. |
Ready to put your Exotic Prismatic class item to the test? Dive into the Salvation’s Edge raid to take on The Witness.
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